I am usually terrible when it comes to introducing myself or any subject I intend to talk about. In most cases I’m all too happy to let someone take the load off my shoulders and just take the stage, to the extent that I almost would not care if they introduced me as a chainsaw-wielding, home-wrecking sociopath, as long as they said something. Anything.
It’s even worse when I want to introduce a project I’m working on. As a writer, people ask me, “Hey, Zen, what’s your book about?” and I just freeze. Yes, it’s my book; yes, of course I’m the one who wrote it, but please do not ask me about it. For your sake and mine, I think we’d both be better off if you just read the synopsis inscribed on the back of the book.
Unfortunately, however, I cannot do that with Cedaria. It’s not a tangible thing, there is no back cover! The first time I had to introduce the game to a large crowd of gamers*, I panicked. I was shaking, shredding a tissue paper between my fingers, my coworker had to practically take my hand and lead me to the stage. For a moment my mind was completely blank and I forgot what I was there to talk about; I was mostly thinking, “Oh my god they are going to abhor me. They probably think I have no idea what I’m doing. Need to get out. Would they laugh if I bolted to the nearest exit?”
Fortunately, things went pretty smoothly after I managed to form the first few coherent sentences, and hopefully they will go just as smoothly here in the days to come as I introduce you to the video game I have started working on recently. A video game by the name of Cedaria: Blackout, the first ever to combine both Middle Eastern and steampunk elements.
What is it about? Well, for now you will have to settle for the little sneak peak here! 😉
* This is entirely relative. To me, a large crowd comprises 20 people.