The Perks of Being a Game Writer.

One of the first things I’ve realised after starting out as a writer for Cedaria: Blackout is that work can actually be fun. Sure, I still have to wake up early (sometimes after few hours of sleep), sure I have a bit of a long commute, sure it’s sometimes a bit hectic, but it’s fun with a capital F, to the extent that it sometimes does not feel like work at all.

Working on Cedaria has been special in the sense that it’s a team effort. Even though I’m the writer, almost everyone can contribute to the way the storyline is going, whether it’s a line of dialogue thrown in by our designer, or a special contraption included by the 2D artist in one of the various concept arts, or a simple suggestion by one of our 3D artists that spawned off an entire town. When you’re working on a book, it’s more or less a solo effort, but when you have everyone brainstorming together and tossing all these wonderful and crazy ideas out, you feel secure in the knowledge that you’re going to end up with a very cool game. It also helps vanquish Writer’s Block quite effectively!

One of the best things that come along with the territory is that you get the benefit of seeing your characters come to life. The first time I saw my characters as ink on paper (or pixels on my computer screen) I practically squealed in delight. You can already see a couple of them – my favourites, actually – in the background of this blog. Eventually I’ll introduce them to you; one of them is practically dying to talk about himself. Honestly, we’ve had to keep him on a leash because he was causing so much havoc.

The world of Cedaria is slowly taking shape now, and it is absolutely exciting to watch it unfurl before my eyes. The various zones are slowly getting populated with various NPCs and points of interest, and of course that means writing a whole bunch of back stories and quests and researching various professions and Victorian and steampunk elements (mighty generators and airships, monocles and goggles, thingamajigs and whatchamacallits!) … and that’s without mentioning everything going into planning the game’s reveal next week!

Things are getting incredibly busy, but that’s okay. As I said, it’s just incredible fun. =D

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Categories: General | Tags: , , , , , , , , , | 4 Comments

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4 thoughts on “The Perks of Being a Game Writer.

  1. Sounds like an interesting project! I’m going to start doing something similar soon (still have a few more weeks on my current job), but I hope the atmosphere is the same. We’ve only had one ‘work in the same room’ day so far but it was fun! I’m glad that this kind of work setting sounds like it’s not unusual, at the very least. Looking forward to hearing some updates!

    • Thank you! It really is quite interesting, and the work atmosphere is just fantastic. Are you going to be working on a video game as well?

      • Yes, we put together a four-person team ( Tea-Powered Games ) and have started working on our first project, but we won’t have an office space for a few months, sadly.

      • Aww… well, hey, Skype meetings can be fun too, you know! Several of my team members are abroad, and we have to conduct our meetings over the internet. It’s still all good though. =]

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