One of the selling points of Cedaria: Blackout is that we’ve blended together steampunk and Middle-Eastern elements of architecture and style. We thought it would add a unique flair to the genre, plus it would make our game look pretty! Levantine architecture is distinguished by its arches, big windows and tile roofs, and that worked pretty well in the game’s setting.
How did we go about it? Whenever we sat down to discuss a zone on the island and the possible buildings that would go in them, we’d try to find some references that would blend with the setting. There were times when we couldn’t find any Lebanese references and had to rely on other things, but often times we lucked out. It helped that our 3D artists are both Lebanese and well-acquainted with architecture styles here in the region.
So, to show off some of what we have,
I stole these from the design station I blackmailed the artists to allow me to use them I nicely asked the artists if I could showcase some of their work on the blog. They wanted to let you know that the buildings aren’t entirely complete, however, as they still need to add steampunk elements to them. But for now… here we go!
First we have our city buildings, which were based on some office buildings you can find in downtown Beirut.
The artists used the above image as a reference and managed to create this beauty below:
Of course that building isn’t exactly ideal for living, so we looked for some town houses that would look nice in our steampunk setting, and came up with the one below:
Used as a reference, the artists managed to create the house below. Note the archways I mentioned in the opening paragraph. 🙂
One clever thing the artists did to decrease the possibility of repeatable 3D objects and avoid having to create every single house from scratch – because let me tell you, these things take some time – was that they went for modular buildings/structures. What does that mean? Well, basically, the components of the building are built in such a way that each part or “module” can be selected and swapped with another version. So for example, the staircase in the house above would be fitted as an optional extension that can be removed or placed in different locations at a whim, or as another example, you could replace the red tiles with a flat stone roof.
So… this is really just a peek at the way we integrate Middle Eastern elements into our game. Of course there’s a lot more where that came from, and hopefully I can
steal get more art to show you!