Have you watched that movie? Don’t you just love that incredible twist at the end? Yeah… no, we’re not going to talk about horror movies now; I have enough horror on my plate now that I’m reading Stephen King’s The Shining. But that’s an entirely different story and you probably have no interest in the nightmares this book has been giving me. No, you’re probably interested more in learning about the different clans we have in our game.
From left to right: two Thunes, two Ozars, two Kythiens and two Vaytori.
For Cedaria, we decided to step out of the box and create clans (or races) different from your typical fantasy races, and went with the Vaytori, Kythiens, Thunes and Ozars. We could’ve avoided the trouble and went with just humans or something, but having different groups allowed us to highlight more issues and present them more strongly than we would’ve been able to otherwise. Plus, it enabled us to incorporate the concept of acceptance of the “others”. See what I did there? 😉
Uhm. Anyway. *clears throat*
You have your Vaytori, who came to the island first and thus believe they are more entitled to live on it than any of the other clans, and would’ve industrialized the entire island had it not been for the Kythiens, who care about the environment and prefer a more traditional way of living. Then you have the Thunes, who want to dominate the island’s resources, and the marginalized Ozar refugees who escaped their homeland hoping to find a better life, only to be met with rejection on the island. Continue reading
Categories: Characters, Design
Tags: art, Cedaria, design, Games, gaming, Kickstarter, Kythiens, Shining, Silas, Spock, Vaytori, videogames, writing
One of the selling points of Cedaria: Blackout is that we’ve blended together steampunk and Middle-Eastern elements of architecture and style. We thought it would add a unique flair to the genre, plus it would make our game look pretty! Levantine architecture is distinguished by its arches, big windows and tile roofs, and that worked pretty well in the game’s setting.
How did we go about it? Whenever we sat down to discuss a zone on the island and the possible buildings that would go in them, we’d try to find some references that would blend with the setting. There were times when we couldn’t find any Lebanese references and had to rely on other things, but often times we lucked out. It helped that our 3D artists are both Lebanese and well-acquainted with architecture styles here in the region.
So, to show off some of what we have,
I stole these from the design station I blackmailed the artists to allow me to use them I nicely asked the artists if I could showcase some of their work on the blog. They wanted to let you know that the buildings aren’t entirely complete, however, as they still need to add steampunk elements to them. But for now… here we go!
First we have our city buildings, which were based on some office buildings you can find in downtown Beirut.
We have whole rows of them in this particular area. They’re so pretty to look at.
The artists used the above image as a reference and managed to create this beauty below:
Notice the similarities between the two? =]
Categories: Design, General
Tags: 3D Artists, Arts, Beirut, Building Types, Cedaria, design, downtown beirut, Games, gaming, Middle East, steampunk