Posts Tagged With: Kickstarter

The lessons we learned.

One of the most important things I learned through this agonizing month of Kickstarter is that chocolate is my best friend. When I used to look at the small amount that we raised and compare with other projects, I found that munching on chocolate can help alleviate the general sadness of it all.

I also learned that it helps you put on some unwanted weight, but I digress.

Maybe someone in the process of making their very first Kickstarter project will come across this and benefit from our experience, so I thought I’d share some of the important things we learned.

Socialize first, ask for money later.

Our biggest mistake happened on the social media front. We only activated our accounts on Twitter, Facebook and the rest of the SM gang on the first day of Kickstarter. Not the best idea. We struggled to gather followers at a time when we really needed backers, and a lot of time and effort went into building our social media base when we should’ve really been focusing on Kickstarter updates and trying to keep our backers happy.

Put your best foot forward.

I am damn proud of our content. I think we have a cool idea with wonderful characters and awesome art, and I’m not being biased either. However, the problem lies with the fact that we did not present it in the best  possible way. We did try to amend this along the way, but the damage was already done by then, which brings me to the next point.

Make sure you’re 100% ready.

Unless by some chance you happen to be the unluckiest soul to ever tread the surface of the earth, Kickstarter won’t be going away anytime tomorrow, and even if it does, there are other crowdfunding websites out there. So before you hit that Publish button, make sure you’ve got everything down pat. Do all the necessary research, shoot a great video, prepare a great  pitch and get everything in order. Review, review, review. When you’re confident that you’ve created the best campaign possible, then you can publish it.

Have something to show for your work.

You know you have a good game, we might know that too, but until you show us just how good your game is, chances are people might not readily believe you… especially if you’re new on the scene. We had little in-game footage, something which made people think twice before backing us. The game seemed cool, but they couldn’t be sure unless they saw some videos of the game, which we unfortunately could not provide at that time.

One last thing – do not expect too much. Building up your expectations is only setting you up for potential disappointment that you really can do without. All my empty chocolate wrappers are testament of that!

And hey, never be afraid to try again. That’s why we’re relaunching in less than a month. 😉

Categories: General | Tags: , , , , , , | 3 Comments

The End of Kickstarter.

Our Kickstarter campaign was a smashing success! We got 332% funded and are now going to produce the best and most epic game in the history of video games! IT IS GOING TO BE AWESOME.

… is what I wish I could tell you. The sad truth is that the Cedaria Kickstarter failed horribly. We were so enthusiastic about it at the start, but as the days passed it became clear that we were not going to receive the money necessary to make the game the way we want it to be. It is rather disappointing, and many a days at the office were spent wallowing in ice cream and other chocolatey goodness to cheer ourselves up, or giving pep talks to remind each other that Cedaria will happen, with or without the funding.

The thing is, we do need the extra funding to include some necessary elements and help speed up the production process and avoid cutting back on some cool stuff we wish to include. So for that reason, we’re not really giving up just yet.

We made some mistakes along the way, we realise that now. There are a number of things that could’ve been done differently, but there’s no point in lamenting at the moment. In fact, that’s the last thing we’d think of doing now that we’re busy preparing for a second crowdfunding campaign! Yes, you heard that right, we’re coming back with a new and improved campaign within a month’s time, and we will be definitely more ready.

In the meantime, I am going to continue posting updates and information about the game, but at a slower pace given that I’m plenty busy creating NPCs and storylines at the moment! 😉

With that out of the way, all that is left to say is… thank you for your support! =D

 

Categories: General | Tags: , , , , , , | Leave a comment

The Others.

Have you watched that movie? Don’t you just love that incredible twist at the end? Yeah… no, we’re not going to talk about horror movies now; I have enough horror on my plate now that I’m reading Stephen King’s The Shining. But that’s an entirely different story and you probably have no interest in the nightmares this book has been giving me. No, you’re probably interested more in learning about the different clans we have in our game.

From left to right: two Thunes, two Ozars, two Kythiens and two Vaytori.

From left to right: two Thunes, two Ozars, two Kythiens and two Vaytori.

For Cedaria, we decided to step out of the box and create clans (or races) different from your typical fantasy races, and went with the Vaytori, Kythiens, Thunes and Ozars. We could’ve avoided the trouble and went with just humans or something, but having different groups allowed us to highlight more issues and present them more strongly than we would’ve been able to otherwise.  Plus, it enabled us to incorporate the concept of acceptance of the “others”. See what I did there? 😉

Uhm. Anyway. *clears throat*

You have your Vaytori, who came to the island first and thus believe they are more entitled to live on it than any of the other clans, and would’ve industrialized the entire island had it not been for the Kythiens, who care about the environment and prefer a more traditional way of living. Then you have the Thunes, who want to dominate the island’s resources, and the marginalized Ozar refugees who escaped their homeland hoping to find a better life, only to be met with rejection on the island. Continue reading

Categories: Characters, Design | Tags: , , , , , , , , , , , , | Leave a comment

Kicking off with a… kitten?

Today I’m excited to announce that we have finally launched the Kickstarter for Cedaria: Blackout! We were so nervous about clicking the “Launch” button that we had a kitten do it for us. Yes, you heard me – a kitten. We currently have an office kitten right now, and while I love kittens to death I’m starting to think his presence will be an extremely huge distraction, but then I look at how extremely darn cute he is and all is right with the world again.

But I digress.

Our Kickstarter is finally up, and it should give you a look about the game and what it’s all about. But while we’re at it, I’ll give a brief introduction.

Cedaria: Blackout is a cooperative adventure RPG set on the island of Cedaria, where chaos has been unleashed as  a result of the breakdown of a machine that held it at its seams and drove forward its industrial movement, a machine known as the Phoenix. Ten of its essential parts disappeared under mysterious circumstances, and the machine could not be put together again (for more on the story, click here).

As a wayfarer returning home to reunite with your family after a long period of absence, you will soon find yourself stuck on the island, and will be given the choice between doing what’s best for you, or what’s best for the island.

The game has been designed under the banner of “gaming for peace”. It is somewhat based on the country of Lebanon, but discusses issues present in every other country in the world. Rather than simply killing monsters and rescuing people just because the game tells you to, we want the player to be aware of the choices they’re making and the effect they have on the island; so it’s not just an adventure through a universe influenced by steampunk and Middle-Eastern elements, but very much a choice and consequence kind of game.

To make this happen, we need your help! We have such awesome plans for the game but unfortunately lack a sufficient budget, and it would absolutely kill me if we didn’t get to execute them all. You wouldn’t want me dead, would you?

Wait, don’t answer that.

It would make our kitten sad, though. =[ And speaking of our kitten, how would you like to help us name it? We’re all still pretty much undecided, and I do believe that continuing to call a male cat “Kitty” will make it rather confused later on.

Our kitten! Isn't he just adorable?

Our kitten! Isn’t he just adorable?

And what's a kitten without its castle?

And what’s a kitten without its castle?

Categories: General | Tags: , , , , , , , , | 5 Comments

Of Kickstarter and Internet Woes.

According to Murphy’s Laws, when you really need something, its either not available, or can’t be found, and when you don’t need it, its either available, or lays around in plain sight. Here’s one thing I should mention about Lebanon before anything else: we have (probably) the world’s slowest and most unreliable internet. And terrible customer service; to get your connection fixed, you would have to wait many hours or days at a time. I’m not even exaggerating. The one good thing about the internet here is that it allows you to go with the excuse of, “Hey, sorry I couldn’t meet my deadline. My internet was dead last night.” 

Yesterday was a pretty hectic day for the entire team because we wanted to submit a Kickstarter campaign for Cedaria. There were reward tiers to be filled, descriptions to be written, proofreading to be done… and that’s without mentioning all the other things we’re preparing for the official announcement of the game. Then, suddenly, right in the middle of proofreading the campaign details and double-checking the reward tiers, my computer tells me I don’t have internet access. Just when I really, REALLY need it.

I was quite ready to flip my laptop. Hey I'm getting a new one in a couple of day; I'm not fussed about what could happen to it.

I was quite ready to throw my laptop. Hey I’m getting a new one in a couple of days; I’m not fussed about what could happen to it.

I restarted my router, my laptop, tried just about everything I could think of, but no dice. And it was a bit late, so of course I wouldn’t have been able to grab hold of anyone who could get the dratted connection to work. Thankfully, our producer lives abroad and I was able to contact him and let him know what happened. He was able to salvage the situation; he proofread the entire thing and submitted it before the night was over, earning 200 nerd points and winning the internet (not mine) in the process. Meanwhile, I had fallen asleep over my laptop after staring far too long at the little computer in the corner of my taskbar. I woke up much later to find an email from said producer letting me know that the application has been submitted. phew. Hopefully it should go live within a few days, and then we can get around to discussing all the game elements I’ve been so tight-lipped about!

Things are relatively calmer today – if you ignore the underlying tension that accompanies the wait for the campaign to be approved – and the internet is working! Today we all get to resume our regular tasks after all the work that went to preparing our KS campaign. There are some back stories to be written, gang names to be decided on, and other cool stuff. Personally I’m looking forward to more concept art for my characters! It’s going to be interesting to see what our artist comes up with for the different clans inhabiting the island. 😉

Categories: General | Tags: , , , , , , , , , , | Leave a comment

Create a free website or blog at WordPress.com.